Inovasi Pembelajaran STEAM Berbasis Hasil AKMI untuk Meningkatkan Kompetensi Siswa Madrasah di Era Digital
Keywords:
STEAM, AKMI, Madrasah EducationAbstract
To help students acquire 21st-century skills, education in madrasahs must be adapted to the digital era. The Indonesian Madrasah Competency Assessment (AKMI) assesses students' abilities in literacy, numeracy, science, and socio-culture. However, to improve learning outcomes, a more interdisciplinary approach such as STEAM (Science, Technology, Engineering, Arts, and Mathematics) is needed. The purpose of this study was to create a STEAM learning model based on AKMI results and to disseminate the impact of the model on students' abilities in the digital era. This study used a combination of qualitative and quantitative methods. Interviews with teachers and students, AKMI analysis results, and learning observations were all methods used to collect data. To find out how effective the STEAM learning program was, a trial was conducted in several madrasahs. The study showed that the implementation of STEAM increased students' interest and understanding of science and technology and improved their ability to solve problems and think critically. The involvement of art in science learning also helped students become creative and understand complex concepts. In conclusion, the AKMI-based STEAM learning innovation succeeded in improving students' abilities in schools. However, further efforts are needed to develop resources and teacher training so that this program can be implemented comprehensively.